If you don't want to use the svlTVAPI.c/h files you can use GetProcAddress to find the interface functions in the Thread Validator DLL.
The interface functions have different names and do not use C++ name mangling, but have identical parameters to the API functions.
To determine the function name take any native API name, replace the leading tv with api. For example tvSetThreadNameW() becomes apiSetThreadNameW();
Example usage
typedef void (*tvSetThreadNameW_FUNC)(const TCHAR *name);
HMODULE getValidatorModule()
{
HMODULE hModule;
hModule = GetModuleHandle(_T("svlThreadValidatorStub6432.dll")); // 32 bit DLL with 64 bit Thread Validator GUI
if (hModule == NULL)
hModule = GetModuleHandle(_T("svlThreadValidatorStub_x64.dll")); // 64 bit DLL with 64 bit Thread Validator GUI
if (hModule == NULL)
hModule = GetModuleHandle(_T("svlThreadValidatorStub.dll")); // 32 bit DLL with 32 bit Thread Validator GUI
return hModule;
}
HMODULE hMod;
// get module, will only succeed if Thread Validator launched this app or is injected into this app
hMod = getValidatorModule();
if (hMod != NULL)
{
// TV is present, lookup the function and call it to set the current thread's name
tvSetThreadNameW_FUNC pFunc;
// "apiSetThreadNameW" is equivalent to linking against "tvSetThreadNameW"
pFunc = (tvSetThreadNameW_FUNC)GetProcAddress(hMod, "apiSetThreadNameW");
if (pFunc != NULL)
{
(*pFunc)(threadName);
}
}
For any API functions not listed, try looking up the name in svlThreadValidatorStub.dll using depends.exe or PE File Browser.
You may see some other functions exported from svlThreadValidatorStub.dll(_x64).dll.
These other functions are for Thread Validator's use. Using them may damage memory locations and/or crash your code. Best not to use them!